Libgdx OrthographicCamera - How to set graphical objects always to center?

I have defined VIEWPORT_WIDTH and VIEWPORT_HEIGHT values. After that I would like to set all my objects to the center of this area. By default I see all of my graphical items, sprites at the left corner. I use now this code:

        camera = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
        camera.position.set(camera.viewportWidth/2f, camera.viewportHeight/2f, 0);

It is a complex object(It is from lines and circles), drawed by ShapeRenderer.
How can I set “always center”?

By default the origin of the OrthographicCamera is the center of it’s view. So camera.position.x and camera.position.y would be where to draw your objects that you want centered.

It is not only one object. There have been used two different shapes.