I’m having a very annoying problem, sometimes I get black borders on a texture region, depending on the distance the image currently is.
I think images will explain better.
The first image the wall is seamlessly merged:
When I zoom out a little you can see a black border between the two images making the image border visible and ruining the merging.
I’m using mipmaplinearlinear for the min filter.
Any ideas on how to avoid that ?