libGdx, native error?

I seem to get native code errors a lot when using libGdx, and they seem to be random. I’m not sure what causes them, but here is a pastebin of the log:

http://pastebin.java-gaming.org/54a6b9d341c

try the lwjgl backend or a different driver version.

Usually glDraw* functions cause JVM crashes from invalid indices causing vertex array index out of bounds errors.

Source: MatthiasM

Without code there’s nothing we can do. Can you create a minimal program that reproduces the error? Could we also move this discussion over to the official forums? Much easier for me to keep track of things.

You’re right, I often try to explain that to OpenGL (in Java) beginners. It can be caused by wrong indices explicitly provided by the developer or wrong threading.