libgdx mipmap render-problems [solved]

Hi, because it seems that I have to write it on my own: http://code.google.com/p/libgdx/issues/detail?id=1257&thanks=1257&ts=1360713176
I would like to know, if the error (lines between tiles and the color of the ray):

http://phibedy.mineforce.de/publicFiles/random/padding-error.png
could be caused by the missing of the edge-padding.
In addition I have now clue how to add this/write that pull request.

atlas-code:

PixmapPacker packer = new PixmapPacker(2048, 2048, Format.RGBA8888, 5,
				true);
		Pixmap pixmap;
		for (int i = 0; i < levelTextures.length; i++) {
			pixmap = new Pixmap(Gdx.files.external(levelTextures[i]));
			packer.pack(levelTextures[i], pixmap);
		}
		RessourceManager.atlas = packer.generateTextureAtlas(
				TextureFilter.MipMapLinearNearest, TextureFilter.Nearest, true);

for rendering I am using spritebatch + sprites (sprite(Textureregion from the atlas)).

edit:
if I don’t use mipmaps:

RessourceManager.atlas = packer.generateTextureAtlas(
				TextureFilter.Nearest, TextureFilter.Nearest, false);

the error doesn’t appear, but I would like to use mipmaps -> how to fix it?

edit2:
thx to ocirne :slight_smile:

changed:

new PixmapPacker(2048, 2048, Format.RGBA8888,0,
				false);

packer.generateTextureAtlas(
				TextureFilter.Nearest, TextureFilter.Nearest, true);

best reg.