[LibGDX] Memok

Hi everyone,

I just published my first game (Memok), written with LibGDX framework.

I think Memok is completely new approach to memory games idea - you have to match balls that are in constant motion according to the laws of physics. This requires you to be extremely focused and fast.

Google Play Link

Sample levels

There are different kinds of levels:

  • with gravity
  • with zero gravity
  • with external forces

You have to find best strategy for each level - this is tough challenge.
You have to race with the clock. The better the time, the higher the score.

I have used:

IMHO LibGdx is hard to start for new game developers, but it turns out to be really powerful framework.

Box2D is fantastic, however I encountered some surprising effects. A certain number of balls are trapped in a box (no gravity, no friction) with some initial kinetic energy. The balls are in motion, they bounce off borders and other balls. But the average kinetic energy gets lower and lower. I had to develop some kind of automation controller that increases or decreases bounce factor to keep average energy within the given range. This solved the problem and prevented the balls from getting stopped after some time.

Some levels are really hard.
I will be happy to hear your opinion and what was your best scores :slight_smile:

How To Play

How to play:

  • on each level you will see balls at their initial positions
  • touch the screen to start the game and the timer
  • touch a ball to see the hidden picture
  • if you match 2 balls with the same picture balls will disappear
  • if you match all balls you will achieve 0, 1, 2 or 3 stars depending on the completion time
  • the better the time, the higher the score.

hi herhor,

this is simple game but amazing idea ::slight_smile:
i like games of such type where single play is short and you can focus on breaking your last record.

the last level (with no gravity) is too hard for me, i completed this level only once.

are you going to add new levels in the near future?


edmundo

Edmundo,

I’m glad you liked the idea of this game :slight_smile:
And yes - I’m going to add new levels which will be even harder.

Now I’m trying to improve gameplay by disabling 1-second pause after wrong match.
Some people suggested me that after making 2 balls incorrectly matched, the gamer should be able to touch other balls without delay.

thanks a lot for your feedback!

Hi,

I have just added new version (1.0.7) with much more faster gameplay.

Based on user tests and opinions I removed 1-second delay after each incorrect match.
In the new version after incorrect matching you can immediately match the other balls.
Now only your mind can slow you down :slight_smile:

Memok - Physics based memory match game, version 1.0.7

BTW: scoring was adjusted so that 1000 total points would be hard enough :slight_smile:
Good luck!