[Libgdx]Looking to make a 3D effect with 2D sprites. (Example in thread)

I’m trying to figure out how to make a 3d effect with 2d sprites, but I have no idea where to even start. I want to make something like this:

But with a higher camera angle. If anyone can point me in the direction of what I need to accomplish this, it’d be much appreciated. Thanks.

There are a couple effects going on here. Which exact thing are you talking about?

Assuming you’re talking about the parralax-y background and ground making it look like you’re in a cube, I made a similar effect in this game. It’s in Processing, but you can check out the source if you feel like it.

But basically: get out a piece of paper and a pencil and draw a cube where you’re looking into the front side, the back side is your background, and the bottom side is your ground. Draw a few different view angles and the corresponding x,y positions on each side of the cube.

Actually, What I’m really looking for is how to accomplish the textured ground and scaling of objects as they come closer. I’d like to do this with sprites drawn to the screen instead of models.

Looks like the mode 7 effect. try googling that.