Hey,
how do I render something during create() in libGdx?
I have a rather long map generation process and all I want to show (for now) is basically a BitmapFont that says “loading”, so in create() I
bmf = new BitmapFont();
sb = new SpriteBatch();
sb.begin();
bmf.draw(sb, "Loading", 100, 100);
sb.end();
// map.init();
but this gets never shown. Is there a way to force this to be rendered? I’m probably missing a function here or something
Thanks in advance