Hey Guys,
I’ve created an isometric engine for a game I’m working on and I thought you guys could check it out.
Controls:
WASD: Move Camera
Middle Click: Move Camera Towards Mouse
Space: Load new Random map
H: Toggle “Heap Load”. When Heap Load is on, all chunks will load at once. When it is off, the chunks will only load when in the view.
B: Toggle low and High resolution (probably no fps change)
M: Return to 0,0
-/=: Zoom out and in (will influence FPS a lot)
Build by selecting a Tile from the slide panel and Left Clicking
Post average FPS below!
Ps: Zooming all the way out really drags down the fps, If anyone could give me an idea on how to fix that, I would be grateful!