[LibGDX] IsoQuest II: The Game with a name!!

Hey Guys,
I’ve created an isometric engine for a game I’m working on and I thought you guys could check it out.

Download Here!!!

Controls:
WASD: Move Camera
Middle Click: Move Camera Towards Mouse
Space: Load new Random map
H: Toggle “Heap Load”. When Heap Load is on, all chunks will load at once. When it is off, the chunks will only load when in the view.
B: Toggle low and High resolution (probably no fps change)
M: Return to 0,0
-/=: Zoom out and in (will influence FPS a lot)

Build by selecting a Tile from the slide panel and Left Clicking

Post average FPS below!

Ps: Zooming all the way out really drags down the fps, If anyone could give me an idea on how to fix that, I would be grateful!

Are you drawing all the tiles by default or only the ones that are inside the frustum?

I’m only drawing and updating tiles within the frustum.

What about drawing them in a lower quality. You won’t be able to tell the difference on a far distance.

Please give your project a name - we have enough ‘unnamed’ / ‘untitled’ projects as it is :emo:

Okay Gave it a temporary name :stuck_out_tongue:

As for the low quality thing, you can change the resolution of the tiles by pressing “b” but it doesn’t seem to improve or hinder performance.

Well, you could try and cluster them. So instead of drawing a whole load of different tiles, you just draw one big tile on a spot where a lot of tiles are the same, so it looks like there are a whole bunch being drawn, but instead there are just a couple.