[libGDX] Is the LibGDX bullet binding standalone?

Wondering whether LibGDX Bullet bindings can be used without the rest of LibGDX? This topic in the LWJGL forums http://forum.lwjgl.org/index.php?topic=5409.msg28691#msg28691 (last post, last paragraph) suggest yes but I’ve just been trying and it seems to depend on the LibGDX math packages which are part of core LibGDX. Am I missing something or has the situation changed or is that just wrong.

I’ve been using JBullet previously but after encountering a pretty serious bug, I’ve decided using an older version is just untenable as well as being a bit silly.

Thanks.