I’ve previously used Textures to texture a cube, and just changed my code to use TextureRegions. With Textures, I can tile it with something like:
tex.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
box_model.meshes.get(0).transformUV(2); // 2x2 textures on each side
However, TextureRegion doesn’t have the setWrap() method, and scaling the UV causes other areas of the texture that the TextureRegion was created from to show.
Any help is much appreciated, thanks.