[Libgdx] how to use GLES20

Trying to do a little demo game, which would be ran on desktop and android. The problem is that when I try to run the game on android emulator, I get OpenGL ES 2.0 is not supported on your device error in logcat. I’m using eclipse. I did some googling and found that I need to put this code into my manifest file:


 <uses-feature android:glEsVersion="0x00020000" android:required="true" />

Now my manifest file looks like this, but I still get the same error.


<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.cig.dreams.android"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="19" />
	<uses-feature android:glEsVersion="0x00020000" android:required="true" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/GdxTheme" >
        <activity
            android:name="com.cig.dreams.android.AndroidLauncher"
            android:label="@string/app_name" 
            android:screenOrientation="landscape"
            android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>


Any suggestions? (I’m going to sleep in a few minutes, so don’t expect me to reply for 8 hours.)