In slick2D,we had something like
g.rotate(px, pY, angle)
Stuff to draw
Stuff to draw
Stuff to draw
...
g.rotate(pX,pY, -angle)
So that everything between the “g.rotate” will be rotated, is there a Libgdx equivalent?
In slick2D,we had something like
g.rotate(px, pY, angle)
Stuff to draw
Stuff to draw
Stuff to draw
...
g.rotate(pX,pY, -angle)
So that everything between the “g.rotate” will be rotated, is there a Libgdx equivalent?