[LibGDX] How to render a image parabolically

I need to take a texture, and render it to the screen, with a parabola distortion to it, making a curve.
The curve has to get progressively greater from left to right.

I tried a bunch of different ways to get this done, but Im unable to do it in my normal, workaround manner.

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Maybe some kind of filter? Not sure what to do, I’m new to LibGDX.