Hello
I’m developing an Isometric game in libGDX with Tiled maps. I’ve set different layers for different things in Tiled. Basically, i want to draw an outline around the player sprite(texture region) when it goes behind some Tiled tiles. It’ll help to see the player when it is behind a large object. So,
• How to detect the player sprite is behind some tiles or an image? (All objects are drawn in Tiled)
• How to draw an outline around the player sprite which is visible through the blocking object?