LibGDX - How to achieve movement trail effects

Hi there,

I’m curious on how something like the movement trail effects in this:

Would be achievable using libgdx, using rectangles and textures.

Thanks!

  • A

Either use a semi-transparent color to clear the screen with each frame, or draw multiple duplicate sprites of progressively darkening colors behind a moving sprite.

[quote=“BurntPizza,post:2,topic:51155”]
Genius! I never thought of doing that, but sounds like an aweome effect.