Libgdx Gwt Module... How to? Errors

Please, im totally new with GWT and Those Gwt-modules… Heres all the information i have , please help! Im reading more tutorials and googling but im not getting what i should do… Should i make a module for each class?


        [ERROR] [com.me.mygdxgame.GwtDefinition] - Errors in 'file:/D:/ArcherProjectLEGACY/my-gdx-game/src/com/me/mygdxgame/MyGdxGame.java'
	[ERROR] [com.me.mygdxgame.GwtDefinition] - Line 24: No source code is available for type br.views.MenuView; did you forget to inherit a required module?
	[ERROR] [com.me.mygdxgame.GwtDefinition] - Line 26: No source code is available for type br.data.SaveData; did you forget to inherit a required module?

Hi guys, the libgdx game loads but then it gives me that error… It shows libgdx loading bar but then that happens.

The my-gdx-game project have this xml :

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module>
	<source path="com/me/mygdxgame" />
</module>

The Gwt/HTML project have this xml :

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module>
	<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
	<inherits name='MyGdxGame' />
	<entry-point class='com.me.mygdxgame.client.GwtLauncher' />
	<set-configuration-property name="gdx.assetpath" value="../my-gdx-game-android/assets" />
</module>

The main Class is this :

package com.me.mygdxgame;

import br.views.MenuView;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Screen;

public class MyGdxGame extends Game implements ApplicationListener,Screen {
	@Override
    public void create() {
        //GraphicAvailability.hasGl2Avaiable();
        setScreen(new MenuView());
        
        //SaveData sd = new SaveData();
        //sd.saveDebugData();
    }

    @Override
    public void dispose() {
        super.dispose();
    }

    @Override
    public void render() {
        super.render();
    }

    @Override
    public void resize(int width, int height) {
        super.resize(width, height);
    }

    @Override
    public void pause() {
        super.pause();
    }

    @Override
    public void resume() {
        super.resume();
    }

    @Override
    public void render(float delta) {
      
    }

    @Override
    public void show() {
        
    }

    @Override
    public void hide() {
      
    }
}