So I have a functional prototype in libgdx now and I need to get some decent graphics and polish until I am pleased
to end this project. I know someone who is a really good graphic artist but has never done any work for games and
I would like to ask for some graphics.
How should I go about this?
-
If my game should be working on desktop and android, which resolution should the different parts have in order
to look good on both, desktop and android? -
At the beginning I had some problems because I didn’t use png files which didn’t have a size of a multiple of two
but later when I used drawables from a skin, this didn’t really matter anymore. Why is that? And do the textures
need to be a multiple of two? -
For particles, is it necessary to use the particle editor in libgdx or can you import other particles(after effects)
or something? Could you also use hand drawn animations instead of some particle effects?
I know some of these questions are quite easy to answer but I don’t really have experience with graphics, so I would be really grateful for some good explained answers and even more information about graphics I should know to ask for in my game!