[LibGDX] GameUtils

GameUtils
Taking away code, adding functionality

I have decided to start working on my own little utility class, it won’t grow for some time but I figured I may as well try to make some of my code reusable.

I basically want to make a mini engine addon to LibGDX, half library half engine. I so far have only added a little but of functionality to it but more will be added as I require it. Hope someone can find the use for it.

Current Features:

ExtendedOrthographicCamera:

  • Have your camera smoothly follow your object easily
  • Trigger a camera rumble/shake effect and watch it reset smoothly back to where it was

Planned Features

  • Set camera bounds to keep it within your game world
  • Flexible saving and loading system
  • Entity factory of some sort
  • Tons of stuff, too much to list

BitBucket
https://bitbucket.org/Gibbo/gameutils/overview

Download
https://bitbucket.org/Gibbo/gameutils/downloads