GameUtils
Taking away code, adding functionality
I have decided to start working on my own little utility class, it won’t grow for some time but I figured I may as well try to make some of my code reusable.
I basically want to make a mini engine addon to LibGDX, half library half engine. I so far have only added a little but of functionality to it but more will be added as I require it. Hope someone can find the use for it.
Current Features:
ExtendedOrthographicCamera:
- Have your camera smoothly follow your object easily
- Trigger a camera rumble/shake effect and watch it reset smoothly back to where it was
Planned Features
- Set camera bounds to keep it within your game world
- Flexible saving and loading system
- Entity factory of some sort
- Tons of stuff, too much to list