Libgdx Game Save Jar/Android

I got an annyoing problem that I cant solve regarding saving/reading files in Libgdx. I have a “GameData” class which I can save by using the JSON parser. Everything is working fine on the desktop but when I package it and run it from a jar everything stops working. I worked by using this mannual: https://github.com/libgdx/libgdx/wiki/File-handling.
Currently I am using local files which should be readable and writable instead of internal files (which I use just for stuff which are readable only like gameStrings) and would like to know what I am doing wrong and how I can change my code so it would run on android as well.

Thanks in advance for your help:

public class SaveHandle {

	private GameData gameData;
	private GameStrings gameStrings;
	private String gameSavePath = "gameSave.json";
	private String stringSaveEn = "save/strings_en.json";
	private String stringSaveDe = "save/strings_de.json";
	private FileHandle file;
	private Json json;

	public SaveHandle() {
		json = new Json();
	}

	public void init() {

	}

	public void save(GameData gameData) {
		file = Gdx.files.local(gameSavePath);
		file.writeString(json.prettyPrint(gameData), false);
	}

	public GameData load() {

		file = Gdx.files.local(gameSavePath);
		try {
			if (json.fromJson(GameData.class, file) != null) {
				gameData = json.fromJson(GameData.class, file);
			}
		} catch (Exception e) {
			System.out.println("exception");
			init();
		}

		if (gameData == null) {
			gameData = new GameData();
			gameData.init();
		}

		return gameData;

	}

	public GameStrings loadStrings() {
		if (gameData.getLanguage().equals(Language.English)) {
			file = Gdx.files.internal(stringSaveEn);
		} else {
			file = Gdx.files.internal(stringSaveDe);
		}
		gameStrings = json.fromJson(GameStrings.class, file);
		return gameStrings;
	}

	public void reset() {
		GameData newData = new GameData();
		newData.init();
		save(newData);
	}

}