I’ve just started LibGDX (read most of the wiki) and I’ve noticed in some examples there is a game logic update method call inside the game render loop, which effectively is the game main loop. Doesn’t this mean that the logic updating will only be done at the same rate as the graphic rendering loop? So then if the logic update method takes 500ms (extreme case), then i will get max 2fps??
*I understand that there is a delta time parameter to keep the logic simulation speed independent of hardware.