LibGDX Flipping Problem [SOLVED]

The problem is because I hate to draw from bottom left corner and prefer top left corner, I did this,


cam.setToOrtho(true, Game.WIDTH, Game.HEIGHT);

But because of this, I need to flip every image. (I render each tile seperately) So I did this,


tile.flip(false, true);

But, the problem is this,

http://s4.postimg.org/uvbhqcty5/image.png

Every alternate tile is not getting flipped. Can anyone help ?
This is my first game using LibGDX. (Too used to Java)