[LibGDX] Feedback on my code?

I recently downloaded LibGDX and I basically have no idea of what im doing.
I just wrote my first Pong game and was wondering if you could take a look at it and tell me what I can do differently(in a better way).
The collision is sometimes off and the ball sometime stutter, especially when it’s moving at high speeds.

150 lines in total.
http://www.java-gaming.org/?action=pastebin&id=558

EDIT: Also, can someone explain “.dispose()”. Looked around but never found when im supposed to use it.

You are using dispose() correctly, it is automatically called by libgdx when the app is closing.

I don’t check your logic part, but it’s quite good. However for performance sake use only one big Texture and separate it into TextureRegion/Sprite/Image.

Will take a look at that, thank you!

Or even better use a TextureAtlas/TexturePacker :slight_smile:

Ye I found TexturePacker.
Will try this out.