[libGDX] Falling Blocks - Android!

Hi!
Ill introduce myself first, because I have been creeping the help section on this forum for a quite awhile.
Luckily I was able to resolve all my issues and never needed to open a new thread! So now I made an account, for a good reason!
So here is my first android game! It was made using libgdx(Awesome).
Its extremely simple because I lack any sort of artsiness to make graphics, so I resorted to just using simple blocks.
From there I kept adding features as this was just a test for libgdx. I then decided to make this into a full mini-game because it was getting rather addicting.

So here are the instructions!

your character will begin on the bottom
touch blocks only with the same color
your characters color will change
blocks will begin to fall faster
blocks will fall in different ways
your goal is to reach level 100

https://play.google.com/store/apps/details?id=com.me.Blocls&hl=en

Any sort of feedback is appreciated! And if you find any bugs please do tell!
Thanks.


http://i145.photobucket.com/albums/r220/ehrigames/promo_zpsce790dbd.png



http://i145.photobucket.com/albums/r220/ehrigames/playstore_zpsfd84ed3a.png

Quite nice so far, extremely simple but new!
A little hint like ‘control with screen tilt’ or such somewhere would be helpful.

Thanks Ill be sure to put “tilt” somewhere!

Hi Tracers!

Funny game! It’s a simple but fun game. I like the controls!

I’ve tried it on my HTC One, and it goes into sleep-mode after a few seconds.

Do you have any WAKE_LOCK-permisson in your manifest? If not, add the following line to the manifest, and it should fix the problem:

Thanks for the tip! I have my devices screen timeout set at 5 minutes so I never noticed!
Just sent out an update, and I got rid of a separate settings screen since my only setting is sound.

Some thoughts:

  • Block spawning could be improved that so they do not overlap with each other.
  • If blocks comes in difficult formation you can just dodge them and try again, too easy?
  • You have to tilt your device quite a lot to reach maximum speed. I would recommend to use more narrower tilting range, here is code what I did with Naku The Cat :

float acceleration = Gdx.input.getAccelerometerY();	
float movingSensitivity = 0.3f; // minimum acceleration value where cat moves
float maxAcceleration = 1.5f; // maximum acceleration value where speed is 100%
float percent = 0;

if (acceleration <= -movingSensitivity) {
	if (acceleration > -maxAcceleration) {
		percent = -(acceleration + movingSensitivity) / (maxAcceleration - movingSensitivity);
		getCat().moveLeft(percent)
	} else {
		getCat().moveLeft(1.0f); // 100% speed to left
	}
} else if (acceleration >= movingSensitivity) {
	if (acceleration < maxAcceleration) {
		percent = (acceleration - movingSensitivity) / (maxAcceleration - movingSensitivity);
		getCat().moveRight(percent); 
	} else {
		getCat().moveRight(1.0f); // 100% speed to right
	}
}


I have redid the tilting! Also changed the gameplay alittle!
Also added some features and made the game more difficult!
Thanks for your advice!