LibGDX error : Camera setup

I’m trying to write a simple app which demonstrates how my packed fonts can be rendered in LibGDX. I asked it to render at (0, 0) and it starts rendering at bottom-down corner. I’ve wanted it at up-left corner so from the wiki, I used the following in the [icode]create()[/icode] method.


cam = new OrthographicCamera();
cam.setToOrtho(true, 800, 600);

But it still renders in the bottom-left corner. What should I do?