I started game development with Unity, and today I want to see how a game engine works.
So, I learned LibGDX from a book (Building a 3d game with libGDX) and I want to equip an item to a 3D models.
In unity I attach item to my model with blender, I just want to know if it’s the same with LibGDX ?
My question is :
Do I need to create a java class to manage the attachment of the object to the bones of the model?
Thanks for your feedback.
Have a nice day !