http://www.playembersol.com/wp-content/uploads/2014/08/captialshipbeams.png
Hello everyone, first time poster, long time time listener. I’ve been working on this game for the past 6 months and I could really use some feedback.
Embersol is an online space shooter set in a persistent universe. Hire pilots to fight for you, join or create mercenary squads, and fight other squads in scenario based missions. Embersol is being developed using libGDX and will be available for android, iOS, and PC/Mac/Linux.
Features:
-Real-time action multiplayer for android/pc/iOS. Play cross platform with or against anyone.
-Create/join mercenary squads with other players
-Persistent universe
-Roguelike pilots and advancement
Released on Google Play Store:
http://developer.android.com/images/brand/en_generic_rgb_wo_60.png
Released on PC/Mac/Linux:
www.playembersol.com
Dev blog: http://www.playembersol.com/dev-blog/
Trailer: Embersol Release Trailer
Twitter: @BartGunderman
http://button.indiedb.com/popularity/medium/games/33436.png
Latest Updates
v2.0.2
-fixed graphical issue for players using Android runtime (ART)
v2.0.1
-fixed merc pilot not appearing to warp out when disconnected
-fixed Flagship health slider not being removed if killed in another zone
v2.0.0
-Added Flagships
-New Research system for flagship and pilot upgrades
-Added DryDock to purchase upgrades for flagships
-New Hangar Bay for pilot upgrade purchases
-Added Tech Level system for player and enemy progression.
-New menu system. Users are always connected in-game with menu overlay.
-FTL drive and warp map to travel the solar system
-Random player discovery. Players in nearby zones will show up on the warp map for you to join.
-New Bridge menu tab with user information and in-system chat.
-Pilot leaderboards changed to weekly updates
-New database and messenging backend
These forums have been a huge help while learning how to make games in java so just wanted to to give a huge thanks for all the knowledge on this board.
TdQUtPoIAWE
You can set the console to display by going to your java control panel and under advance settings select the show console toggle. The next build will definitely have some type of crash reporting. Can’t believe I forgot to include one. I do have crashlytics(which is great!) for the android version but I’ll need something for the applet.
but I’m back and already working on the next update. Grunnt thanks for the awesome feedback! I’ll definitely take a look at the antialiasing effects. The planets do look jagged but it’s not as much an issue in a few other planet effects I’m working on. I’ll look into the shield effect as well, play around with the opacity and see if it looks nicer.
