Hi guys,
I’m trying to switch from slick2D to libGDX and there comes the first problem
In slick2d I can set an individual duration time in millis for each frame. This is cool, because I have an idle state sprite sheet of my character which is blinking its eyes. So the first frame with open eyes should be visible for about 4000 millis and the others for about 100 millis. How would you manage this.
I am using this tutorial for the animation: