[LibGdx] Draws textures upside down

I’m just delving into LibGdx and have found that when trying to draw textures, they draw themselves flipped. How do I fix this?

Thanks

posting your code could help people figure out what’s wrong with it.

You most likely set up your camera with the coords originating from the top left. If you are using a camera, find the initialization code and change true to false for the first parameter. This flips the origin to the bottom left corner and will render your textures the right way. You cab keep the origin in the top left and just flip the texture, either way is fine!