I have been playing with libGDX and doing some tuts but I have a question about the best way to draw an image to the screen and any performance problems.
Is using a sprite(SpriteBatch) to draw much of a hit over using a Texture and and the draw() method in between the Spritebatch? As i have seen both used but on explanation of why to use one over the other apart from what i can see you have more options with a sprite.
Sorry if this is a useless question ???
Thanks in Advance