LibGDX draw texture on polygone

Hello
I’m sorry for my english.
Tell me who knows, I need to fill a polygon texture like this:

But i get this:

This my code:


package com.absoft.balance.screen;

import java.util.ArrayList;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.PolygonRegion;
import com.badlogic.gdx.graphics.g2d.PolygonSprite;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.EarClippingTriangulator;

public class GameScreen implements Screen {

	TextureRegion textureRegion;
	PolygonSpriteBatch batch;
	ArrayList<PolygonSprite> polygonSprites = new ArrayList<PolygonSprite>();

	public GameScreen() {

		batch = new PolygonSpriteBatch();
		textureRegion = new TextureRegion(new Texture(
				Gdx.files.internal("123.png")));

		float t = 0;
		float[] vertices = new float[] { 0 + t, 0 + t, 250 + t, 250 + t,
				500 + t, 0 + t };
		polygonSprites.add(new PolygonSprite(new PolygonRegion(textureRegion,
				vertices, new EarClippingTriangulator().computeTriangles(
						vertices).toArray())));

	}

	@Override
	public void render(float delta) {

		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		batch.begin();
		// batch.setShader(shader);
		for (int i = 0; i < polygonSprites.size(); i++) {
			polygonSprites.get(i).draw(batch);
			// batch.flush();//uncomment for expected result
		}
		batch.end();

	}

	@Override
	public void resize(int width, int height) {
	}

	@Override
	public void show() {
	}

	@Override
	public void hide() {
	}

	@Override
	public void resume() {
	}

	@Override
	public void dispose() {

	}

	@Override
	public void pause() {
	}

}


What do you think?? what i do wrong?