I’ve seen many topic talking about that kind of problem but I don’t know what is exactly mine. So, can you help me? I’m making a game with LibGDX for desktop. It’s a platformer where there is an OrtographicCamera(854, 480) and, LwjglApplicationConfiguration size (window size, I think) is the same, 854x480.
Here you have the game with standard resolution:
http://img829.imageshack.us/img829/8877/iold.png
Now, I change LwjglApplicationConfiguration resolution x2 (1708x960):
http://img138.imageshack.us/img138/4303/f3l0.png
Sprites look nice too but, when I use another resolution, x1.5 for example (1281x720):
http://img18.imageshack.us/img18/3091/285p.png
Pixels get crazy… there is a way in order to don’t deform textures (or smooth them) no matter what is the LwjglApplicationConfiguration size?