[LibGDX] Decals and Models

Okay, I’m kind of new to Java and LibGDX, but I decided to start out big and try doing 3d (Don’t worry, I’ve had a few years of experience with GM, and my brother knows quite a bit about Java and LibGDX). The style of 3D I decided to go for was Paper Mario style.

To do that, I set up a a ModelBatch for the level and a DecalBatch for the entities. This works sort of, but the decals all render on top of the level. Does anyone know of a way to get the decals to be able to be obscured by the models, or am I going have to use a different method?