Hi,
What would be the best way to create a mesh (here a cube) with different textures each side?
I have tried this by creating a textured mesh in Blender. In Blender I have mapped the texture and then exported it to LibGDX. This works, no problem. But I would like to dynamically assign the texture (maybe different ones) to each side. Importing the model is to my understanding static.
As an alternative I have also created a quad (one face) to which I can put a texture. This works too but obviously I am missing 5 sides of the mesh (cube).
- I probably can create the missing 5 sides (as quads) and have them textured, but is this really the only option?
- Can I set texture for a mesh parts or faces created by modelBuilder.createBox somehow?
- Any other or better alternatives for doing this?
Thanks you in advance! I really have tried first to look the net and forum for an answer.
Cheers, Jaxes
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