LibGDX - Coordinate Issue with Gdx.input.istouched

Hi there,

I’m having quite the issue at the moment. When I run my game on the desktop, if I click a rectangle it works… however on the android, the rectangle is in a different position, yet the img is normal.
(Please don’t recommend stages, actors, etc. I’m using spritebatch, cameras, textures, and rectangles for startup purposes.)

Thanks!

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