Hi all.
I’m following a tutorial on creating lasers in LibGDX and I’m having to use multiple images to create the effect. (A total of 6 as i’m not overlaying the animation texture as I don’t like it). I was wondering if it’s possible to combine these 6 images at runtime? I was personally thinking of creating a class that stores an arraylist of all 6 sprites, and then draws all of them at the relevant locations. This would require rotating all the sprites to their parents/positioning them etc.
This seems like a lot of work to get up and running so I was wondering if LibGDX had someway of taking all 6 textures and then combine them into 1. It would make things much more simple as I can simply rotate/move 1 texture :point: