When you guys do clouds with LibGDX, do you guys use a bunch of transparent particles? Or a few different transparent png files? I haven’t tried either one yet, just looking for suggestions on which one is the standard, if there is one.
When you guys do clouds with LibGDX, do you guys use a bunch of transparent particles? Or a few different transparent png files? I haven’t tried either one yet, just looking for suggestions on which one is the standard, if there is one.