Hi,
I’m now trying the Orbiting camera around a object.
I tried this code here:
float deltaY=1;
...
Vector3 vec = new Vector3( 2f, 3f, 0f);
camera.rotateAround(vec, Vector3.Z, deltaY);
The camera movement works, but it rotates about its own axis.
How can I now to add a distance between the object and camera and then rotate the camera around the 3D object.
I tried so many variations without success.
Thanks!