LibGDX - Camera Culling

Hi there,

I am looking for a way to use the camera frustum and x0, x1, y0, y1 system to find the 4 corner points. I am using this in order to create a culling effect.

Thanks!

  • A

What are you trying to achieve? You can use the camera.position vector for the actual position of the camera, if that’s what you’re looking for.