[LibGDX] Box2DMapObjectParser camera speed

hello
my first question here !!
i’m using Libgdx with Box2D for collision and Box2DMapObjectParser(http://www.java-gaming.org/index.php?topic=29937.0)
the problem is that i set the camera to follow a player but the player moved too fast and the camera cant catch up

here is my code sample :
the play class :


	@Override
	public void show() {
		//Initialize world , camera and renderer
		world = new World(new Vector2(0, 0), true);
		box2DRenderer = new Box2DDebugRenderer();
		camera = new OrthographicCamera();
		camera.setToOrtho(false,VIEWPORT_WIDTH/ PPM,VIEWPORT_HEIGHT/ PPM + 7);
		//create map and parse it
		TiledMap map = new TmxMapLoader().load("map/kuwait.tmx");
		Box2DMapObjectParser parser = new Box2DMapObjectParser(0.03125f);
		parser.load(world, map);
		//error check code
		System.out.println(MapUtils.readableHierarchy(map));
		// Initialize map renderer
		mapRenderer = new OrthogonalTiledMapRenderer(map, 0.03125f);
		//initialize player
		player = new Player();

@Override
	public void render(float delta) {
		//default page black start rending option
		Gdx.gl.glClearColor(0, 0, 0, 0);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		world.step(1/60f, 6, 2);
		//move player
		movePlayer();
		/*7f is counted in meters(4 tiles for each meter) and not pixels and used to move camera up
		so that it start from same starting point as the original tiled map.*/
		camera.position.set(0/PPM, player.getVelocity().y/PPM,0);
		camera.update();
		mapRenderer.setView(camera);
		mapRenderer.render();
		//debug box2d renderer
		box2DRenderer.render(world, camera.combined);
		//render player .draw() include begin and end for batch sprite.
		player.draw();
		//player auto move up
		player.setVelocityY(player.getVelocity().y +1.5f);
	}


player class is like this :


public class Player extends Sprite{
	//player variables 
	private SpriteBatch batch;
	private Texture car;
	private Vector2 velocity;
	
	//screen variables
	protected final int VIEWPORT_WIDTH = FinalValues.VIEWPORT_WIDTH, 
								VIEWPORT_HEIGHT =FinalValues.VIEWPORT_HEIGHT;
	protected final float PPM = FinalValues.PPM;
	
	//constructor for creating player in race map classes
	public Player(){
		batch = new SpriteBatch();
		car = new Texture("entites/blueCarNormal.png");
		car.setFilter(TextureFilter.Linear, TextureFilter.Linear);
		Texture.setEnforcePotImages(false);
		//Letting vector object determine car position (center width above bottom height)
		velocity = new Vector2(VIEWPORT_WIDTH/2,VIEWPORT_HEIGHT/1.5f);

	}
	public void draw(){
		batch.begin();
		//draw car texture with given position of x and y from vector2 object
		batch.draw(car, velocity.x, velocity.y);
		batch.end();
	}

	public Vector2 getVelocity(){
		return velocity;
	}
	public void setVelocityX(float value){
		velocity.x = value;
	}

	public void setVelocityY(float value){
		velocity.y = value;

what i am doing wrong ?

also for sprite and Box2D element should i use dermetfan class ?