[LibGDX] Box2D and Box2DLight benefits for different games?

Greetings everyone

I am currently experimenting with Box2D and Box2DLight for my side scrolling game and it works fine.

What I’m interested here is what are pros and cons of using Box2D and Box2DLight for different kinds of games.

For example in my simple game where I benefit from physics using Box2DLights for some ambient is a no brainer, but if we take a look at a game like Monaco: What’s yours is mine (top down heist simulator with no physics what so ever) are there any benefits in using Box2D and Lights, or is it better and more efficient to create game specific collision and light/shadow system in that case (if all you have is a hammer, everything looks like a nail)?

Also does anyone here know a resource or a link to forum where people debate and disassemble how different systems of released games work? I find that very interesting. :geek:

Thanks in advance