[LibGDX] Blurring on Zoom

I’m trying to get a pixely effect when zooming (and in general really) into these tiles in LibGDX, but whenever I do, they blur around the edges. Is there any way to get rid of this effect?

http://www.badlogicgames.com/wordpress/?p=1403

You need to use a Nearest filter, not a linear one, which causes the blurring.

Such a simple answer. :cranky:

My filter was this :


sprite.getTexture().setFilter(TextureFilter.Nearest,
				TextureFilter.Linear);

so I switched them and got the result I needed. I should have looked at the syntax closer:


sprite.getTexture().setFilter(TextureFilter.Linear,
				TextureFilter.Nearest);

Thanks