Hey guys,
Is the fbx-conv messing up with the size of the models when converting through FBX? Because it does seem so, it makes them bigger. Doing it from OBJ seems to work normally.
This is specially important when dealing with custom bounds (triangle mesh shape for example) and animations (as far as I know, exporting a model with animations to wavefront [obj] makes it export as much files as keyframes there are.
When dealing with bounds, it seems that I have to scale all the bounds in order to make them on the same size of the model once converted to G3DB from FBX.
Am I doing something wrong on Blender? I been modeling and exporting normally, no weird transform or stuff. Exporting only the mesh, and the armature when having animation.
Thanks,
Sebastián.