[LibGDX][Blender] fbx-conv messing up with model scale when converting from FBX?

Hey guys,

Is the fbx-conv messing up with the size of the models when converting through FBX? Because it does seem so, it makes them bigger. Doing it from OBJ seems to work normally.

This is specially important when dealing with custom bounds (triangle mesh shape for example) and animations (as far as I know, exporting a model with animations to wavefront [obj] makes it export as much files as keyframes there are.
When dealing with bounds, it seems that I have to scale all the bounds in order to make them on the same size of the model once converted to G3DB from FBX.

Am I doing something wrong on Blender? I been modeling and exporting normally, no weird transform or stuff. Exporting only the mesh, and the armature when having animation.

Thanks,

Sebastián.

i dont know the blender exporter but with 3dsmax you can set a scale when exporting.

anyway, it’s always pretty relative. did you try normalising the prefabs in your own code after the import ?

I had similar problems, being rooted in the blender-fbx-export settings. I’ll send you my config when i’m home again.

Update! here it is

I did and no luck.

Your export looks much different than mine :S I don’t have those “Main-Geometries-Armatures…” options for example.
Anyway I will try with the “Empty” option and let you know though.

As far as I could figure, it is expected for the size to change from the conversion of fbx to g3db, comparing to obj to g3db.
I will make a new post with my file attached so if someone can help me figure about the collision shape.

Thanks! Appreciated a lot :slight_smile: