LibGDX Best way to avoid gaps in textures?

What is the actual solution to this problem? It only happens sometimes, with the right camera-offset. This is probably due to a rounding error, but how do I fix this?

  • I’ve tried filtering linear instead of nearest, making the gaps consistently visible although only slightly.
  • I’ve tried sampling more, but that also only yielded moderate (at best) results.

So… How does JGO avoid this?