libGDX-based ISO

Hi everyone!

Just want to share some funny stuff I do on libGDX.

Step 1:
Draw one png-file


http://jfix.by/wp-content/uploads/2014/08/input-640x506.jpg

Step 2.
Read it as RGB-function and print to console in ASCII format:

http://jfix.by/wp-content/uploads/2014/08/rgb_function-640x560.jpg

Step 3.
Each color represents one type of terrain: grass, water, dirt or snow. Process the RGB function to extract material-joints (borders?)

water vs dirt

http://jfix.by/wp-content/uploads/2014/08/water-dirt-640x396.jpg

dirt vs grass

http://jfix.by/wp-content/uploads/2014/08/grass-dirt-640x396.jpg

grass vs snow

http://jfix.by/wp-content/uploads/2014/08/snow-grass-640x396.jpg

Step 4.
Compose results from the step 3:


http://jfix.by/wp-content/uploads/2014/08/combo-640x396.jpg

Step 5. Render it!

http://jfix.by/wp-content/uploads/2014/08/world_map3-640x416.jpg

Check out these polygons!

http://jfix.by/wp-content/uploads/2014/08/world_map4-640x424.jpg

Hope you like it! :wink:

Have a nice day
J