Libgdx: Applying filter to multiple Textures : how to write code...

I want to apply the same filter to multiple Textures

I have a ton of Textures and I want to apply the same filter to everyone. Currently I have code that looks something like the example bellow.
Somehow this doesn’t seem like very efficient coding especially when the amount of textures to load become more and more, but I haven’t been able to figure out how to improve my code yet. Can anyone help me and tell me how to write this donw more efficient?


	public Buttons_PreGameScreen(){
		but_play = new Texture("ui/button_play.png");
		but_view = new Texture("ui/button_view_painting.png");
		but_back = new Texture("ui/button_back.png");
		label_info = new Texture("ui/label_info.png");
                etc...
				
		but_play.setFilter(TextureFilter.Linear, TextureFilter.Linear);		
		but_view.setFilter(TextureFilter.Linear, TextureFilter.Linear);		
		but_back.setFilter(TextureFilter.Linear, TextureFilter.Linear);		
		label_info.setFilter(TextureFilter.Linear, TextureFilter.Linear);
                etc...		
	}