[LibGDX] Android resource issue

I am trying to port my game “RainbowHippie” over to android, I shouldve developed it on android to begin with.

Anyway, I’ve been googling and restarting the whole process for hours, and I’m sure its just a simple problem, as I have little android experience.

The code compiles as expected, but when I try to run it on my samsung I get this runtime error :

java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{jbs.rainbowhippie/core.MainActivity}: java.lang.ClassNotFoundException: Didn't find class "core.MainActivity" on path: /data/app/jbs.rainbowhippie-1.apk

Which seems pretty self explainitory, that class “MainActivity” must not be at the location “jbs.rainbowhippie.core.MainActivity”. Of course, it is there though :frowning:

So my thought is that it must be an issue with my manifest file, because I’ve never had to edit one and I’m probably doing somthing stupid.

Here it is : http://pastebin.java-gaming.org/707a8847388

So, if there is anything that you guys know about this problem, or suggestions I’d love to hear them :slight_smile: