[LibGDX] Android resource issue

I am trying to port my game “RainbowHippie” over to android, I shouldve developed it on android to begin with.

Anyway, I’ve been googling and restarting the whole process for hours, and I’m sure its just a simple problem, as I have little android experience.

The code compiles as expected, but when I try to run it on my samsung I get this runtime error :

java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{jbs.rainbowhippie/core.MainActivity}: java.lang.ClassNotFoundException: Didn't find class "core.MainActivity" on path: /data/app/jbs.rainbowhippie-1.apk

Which seems pretty self explainitory, that class “MainActivity” must not be at the location “jbs.rainbowhippie.core.MainActivity”. Of course, it is there though :frowning:

So my thought is that it must be an issue with my manifest file, because I’ve never had to edit one and I’m probably doing somthing stupid.

Here it is : http://pastebin.java-gaming.org/707a8847388

So, if there is anything that you guys know about this problem, or suggestions I’d love to hear them :slight_smile:

I cant see any problem with your manifest, it looks like it has all the same entries as mine does.

have you used the libgdx setup program to set up your android project?

I did not, should I have?

It sets everything up nicely for you with several different launchers, it might be easier to make a new project with that, and then copy your code and assets into it.