Hi everyone.
I’ve developed another game using libgdx, and my engine (yeah, at now, my engine is a complete disaster :-X).
Basically it’s about of a rare alien-based fruit (the player) which his mission is to collect some coins and medals, but avoiding to eat too much other fruits (such as bananas, cherries, apples) or non-fruits (such as rocks, tires, washing machines).
To play: tilt your device from left to right (and optionally from bottom to top); shake for activate an item.
From development side…
This time, I had to make some graphics with some vector-based tools. I was a beginner. It took me some days to learn the basics.
These are the art used in the game:
While the code, is a disaster due to struct of my engine (i.e.: does not flexible with graphic layers, no support for GUI editor, etc.), but I have planed a big update for the engine, will be plugin-based system. ;D
Debugging the game…
The game
Good, let’s got to the point. These are the presentation snapshots:
Download
https://play.google.com/store/apps/details?id=mx.seta.h98.frtlnd.android
BTW the game does not have background music! :persecutioncomplex:
Any comments will be appreciated :point:.
Greets.
Honguito98.