[Libgdx][Android] Fruit Land - A game about weird things...

https://lh3.googleusercontent.com/YEevvTz7LRoOkLxhV7yCBMPx55byoyjjlc8viYIZ0EpRALmgdjHyqNuaOGY3ruOQEU8=h900-rw

Hi everyone.
I’ve developed another game using libgdx, and my engine (yeah, at now, my engine is a complete disaster :-X).
Basically it’s about of a rare alien-based fruit (the player) which his mission is to collect some coins and medals, but avoiding to eat too much other fruits (such as bananas, cherries, apples) or non-fruits (such as rocks, tires, washing machines).

To play: tilt your device from left to right (and optionally from bottom to top); shake for activate an item.

From development side…


This time, I had to make some graphics with some vector-based tools. I was a beginner. It took me some days to learn the basics.
These are the art used in the game:

While the code, is a disaster due to struct of my engine (i.e.: does not flexible with graphic layers, no support for GUI editor, etc.), but I have planed a big update for the engine, will be plugin-based system. ;D
Debugging the game…

The game


Good, let’s got to the point. These are the presentation snapshots:


https://lh3.googleusercontent.com/NQBKs63zLsHRzgjEOOxe941k3RSIR2dNFlFtc1sWs0TLtMs9yR8XmkKDeVXbe4cBOX9K=h900-rw

https://lh3.googleusercontent.com/YEevvTz7LRoOkLxhV7yCBMPx55byoyjjlc8viYIZ0EpRALmgdjHyqNuaOGY3ruOQEU8=h900-rw

https://lh3.googleusercontent.com/ViCmVEJ3oEklH_Q7AX_ETo3h7IhpkLm4uU76sDcgzY3JCwtBrxlgt-vc0lxpUHc-Xw=h900-rw

https://lh3.googleusercontent.com/I6nZE5jEjvuysom6w9u_95brIUKLGRtsdGUKJHGvQEv0Nv7XEyyNz9lgVRYXfuEbMXgw=h900-rw

https://lh3.googleusercontent.com/LvpOS9RjcESTYuabp-ZeNcvSTUdTeddIGSpA1IkDqTAkBK-314Zh8Tb_I2hjgPYBHbyn=h900-rw

https://lh3.googleusercontent.com/zm2Pexv1y_2PIOn6LcSZbFzS5Q4FvVfwzq4OxkC1-OU_804Ceg1PtE3X6MBSJBw-qJI=h900-rw

Download


https://play.google.com/store/apps/details?id=mx.seta.h98.frtlnd.android

BTW the game does not have background music! :persecutioncomplex:

Any comments will be appreciated :point:.

Greets.
Honguito98.

Wow, two medals! But why there is not comments?
Some comments may help me to change some stuffs.
I think I should to say that took me to develop one month…

Wanted to try this one, for some reason google tells me this one is not available in my country (Canada)?

Probably needs to fill in age ratings. If the app is not given an age rating it may not be available in a given country.

Oh yeah, I’ve forgotten to distribute to Canada. Now I selected all countries, I have excluded just two countries.

It is probably a very nice game, but it starts of with so many things right away that it becomes just a big chaos. The first 10 time at least I had no idea why I died. Sometimes I lasted a few seconds sometimes maybe half a minute, but not much more than that. I think this game would benefit a lot from a much smoother start. Add one thing at a time, so that the player will learn and understand the effects from everything. When the player grew it became almost impossible to navigate. Maybe make the change in size a bit less. I also didn’t understand why the player grew or shrunk, and it is very difficult to know what was good and what was bad. It would be nice if all good things had a green tint and all bad had a red tint or something similar, so that it is possible to know what to grab and what to avoid.

Otherwise I think the game is very well made and it has a quite consistent and nice style and fitting sounds as well. It ran very smooth and had nice transitions and even a help page.

Just make it a bit easier to get into and I will return.

Hi.
Thanks for the feedback!
I have changed the dificult to more easy (I’ve reduced the fruit amount per second).

I recently updated it to play store, so maybe is not available.

Cheers.